Tuesday, June 15, 2010

Night's Dark Terror Conversion II- Siege at Sukiskyn

Flames at Dusk (Homesteaders)

'Sukiskyn'

Pyotr, Clan Head

Scout 2/ Warrior 3, medium sized human, CR 4; HD 5d8+5; HP 27; Initiative +1; Speed 30m; AC 13 (touch 11, flat 12); Atk +7 melee (+1 short spear dg 1d6+3 crit x2), Atk +6 thrown (masterwork short spear dg 1d6 crit x2 range 20), Atk +6 missile (short bow dg 1d6 crit x3 range 60); SA: Skirmish +1d6; SQ: Trap Finding, Battle Fortitude+1, Uncanny Dodge; AL: NG; Sv Frt +5, Ref +5, Will +1; Str 15, Dex 12, Con 13, Int 11, Wis 11, Cha 11

SKILLS: Survival +5, Use Rope +5 (+6), Sense Motive +3, Spot +5, Hide +5 (+6), Move Silently +5 (+6), Swim +5 (+7), Knowledge: Nature +5, Handle Animal +6, Ride + 5 (+6), Speak Thyatian, Speak Traladaran

FEATS: Armor Proficiency (Light), Far Shot, Point Blank Shot, Track, Weapon Proficiencies (Simple, Martial)

GEAR: Leather Armor, +1 Short Spear, Short Bow, Quiver of 20 Arrows

NOTE: Pyotr is a skilled woodsman and a veteran of numerous raids from goblins to marauding Thyatians. His combat effectiveness is from his intense bravery and desire to defend his family. Ultimately, he is a hunter not a soldier and has only a rudimentary grasp of tactics. He will defer to any PC with more experience or training in defense tactics. Otherwise, he will post lightly armored archers on top of the stone tower and armored archers or missile throwers on top of the outer buildings. He is loathe to fight the goblin raiders in melee as he knows his family has many with little combat experience.


Darya, Pyotr’s Wife

Expert 2, medium sized human, CR 1; HD 2d6+2; HP 8; Initiative +1; Speed 30m; AC 12 (touch 11, flat 11); Atk +1 melee (Hunting Knife dg 1d4 crit 19-20/x2), Atk +2 missile (short bow dg 1d6 crit x3 range 60); AL: NG; Sv Frt +1, Ref +1, Will +4; Str 10, Dex 12, Con 13, Int 11, Wis 12, Cha 12

SKILLS: Profession (Cook) +5 (+6), Ride +3 (+4), Animal Handling +2 (+3), Knowledge (Nature) +4, Heal +5 (+6), Sense Motive +5 (+8), Survival +3 (+4), Appraisal +2, Diplomacy +5 (+8), Speak Traladaran, Speak Thyatian

FEATS: Armor Proficiency (Light), Negotiator, Weapon Proficiencies (Simple, Short Bow)

GEAR: Padded Armor (Heavy cloak and warm clothing), Hunting Knife, Short Bow, Quiver of 20 Arrows, Healer’s Bag

NOTE: Pyotr's wife is a warm, loving woman who runs the settlement like a drill sergeant. She will make sure the PCs are comfortable and well-fed during their stay. She will also ensure they do not abuse the homesteaders hospitality through rudeness, theft or prying. She is an avid outdoors-woman, often hunting with Pyotr during the early fall. She will insist on taking her watch on the tower, as she can use a bow.


Taras, Pyotr’s Eldest Son

Fighter 2, medium sized human, CR 2; HD 2d10+4; HP 16; Initiative +1; Speed 20m; AC 16 (touch 11, flat 15); Atk +5 melee (Masterwork Battle Axe dg 1d8+2 crit x3), Atk +4 melee (dagger dg 1d4+2 crit 19-20/x2), Atk +3 thrown (dagger dg 1d4+2 crit 19-20/x2 range 10), Atk +3 missile (short bow dg 1d6 crit x3 range 60); AL: N; Sv Frt +5, Ref +1, Will +0; Str 15, Dex 12, Con 15, Int 12, Wis 11, Cha 10

SKILLS: Handle Animal +5, Ride +5 (+4), Swim +2 (+2), Craft (Blacksmith) +1 (+2), Speak Thyatian, Speak Traladaran

FEATS: Armor Proficiency (Light, Medium, Heavy, Shield), Cleave, Improved Shield Bash, Power Attack, Weapon Focus (Battle Axe), Weapon Proficiencies (Simple, Martial)

GEAR: Masterwork Battle Axe, Dagger, Light Steel Shield, Short Bow, Quiver of 20 Arrows, Chain Shirt

NOTE: Taras is a young, brawny man who helps train and raise horses. He has grown up on the homestead and will defend it to his death. He is quite sullen at the destruction caused by the siege. If the raiders break through the gate, he will rush to attack unless Pyotr orders him to guard the non-combatant.


Alfana, Taras’ Wife

Expert 2, medium sized human, CR 1; HD 2d6; HP 7; Initiative +0; Speed 30m; AC 10 (touch 10, flat 10); Atk +0 melee (dagger dg 1d4 crit 19-20/x2), Atk +0 thrown (dagger dg 1d4 crit 19-20/x2 range 10); AL: NG; Sv Frt +0, Ref +0, Will +3; Str 11, Dex 11, Con 11, Int 13, Wis 12, Cha 12

SKILLS: Handle Animal +4 (+10), Ride +4 (+6), Profession (Cook) +4 (+1), Heal +4 (+5), Sense Motive +4 (+5), Knowledge (Local) +4 (+5), Survival +2 (+3), Speak Thyatian, Speak Traladaran

FEATS: Animal Affinity, Armor Proficiency (Light), Skill Focus (Handle Animal), Weapon Proficiencies (Simple)

GEAR: Dagger, Healer’s Bag

NOTE: Alfana is the most skilled horse trainer at the family compound. She is also a healer and quite capable of determining any lies the PCs might tell. During combat, she knows she can help best by seeing the defenders have plenty of ammunition or have their wounds tended immediately.


Irina, Pyotr’s Daughter

Healer 2, medium sized human, CR 2; HD 2d8; HP 10; Initiative +2; Speed 30m; AC 14 (touch 12, flat 12); Atk +1 melee (Spear dg 1d8 crit x2), Atk +3 missile (sling dg 1d4 crit x2 range 50); SQ: Healing Hands, Divine Spells; AL: LG; Sv Frt +3, Ref +2, Will +5; Str 10, Dex 14, Con 11, Int 12, Wis 14, Cha 12

SPELLS MEMORISED: 0th- Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink. 1st- Cure Light Wounds (x3), Protection from Evil, Remove Fear

SKILLS: Concentration +5, Craft (Alchemy) +5 (+6), Diplomacy +5 (+6), Heal +5 (+11), Spellcraft +5 (+6), Survival +5 (+7)

FEATS: Armour Proficiency (Light), Scribe Scroll, Skill Focus (Heal), Skill Focus (Sense Motive), Weapon Proficiencies (Simple)

GEAR: Mastercraft Spear, Sling, 20 Bullets, Leather Armour, Potion of Cure Light Wounds, Healer’s Bag

NOTES: Pyotr's middle child is a lovely young lady who is an excellent healer and pious devotee of the Church of Traladara. She keeps a cooler head than her rash brothers. During the siege, she works as a source of healing for the defenders. While armed with a spear and sling, she will only fight under the most desperate circumstances because of her mother's orders to watch over the injured.


Matvey, Pyotr’s Younger Son

Rogue 1, medium sized human, CR 1; HD 1d6-1; HP 5; Initiative +3; Speed 30m; AC 13 (touch 13, flat 10); Atk +2 missile (sling dg 1d4 crit x2 range 50); SA: Sneak Attack +1d6; SQ: Trap Finding; AL: N; Sv Frt -1, Ref +5, Will +0; Str 9, Dex 17, Con 9, Int 14, Wis 11, Cha 14

SKILLS: Hide +4 (+9), Move In Shadows +4 (+9), Listen +4, Spot +4, Balance +4 (+7), Tumble +4 (+7), Escape Artist +4 (+7), Search +4 (+6), Swim +4 (+3), Jump +4 (+3), Climb +4 (+3), Gather Information 2 (+4), Speak Thyatian, Speak Traladaran

FEATS: Stealthy, Dodge

GEAR: Sling, 20 Bullets

Note: Matvey is not an adult human, being around 10 years old. He has no proficiency with armor or any weapon beyond his sling. He is a rogue by virtue of his curiosity and natural sneakiness. His sneak attack comes from the surprise any foe would feel being injured by a desperate child.


Kuzma, Pyotr’s Mother

Cleric 4, medium sized human, CR 4; HD 4d8-4; HP 10; Initiative +0; Speed 30m; AC 10 (touch 10, flat 10); Atk +1 melee (Light Mace dg 1d6 crit x2), Atk +3 missile (sling dg 1d4 crit x2 range 50); SQ: Turn Undead, Divine Spells; AL: LG; Sv Frt +3, Ref +2, Will +2; Str 8, Dex 11, Con 8, Int 12, Wis 18, Cha 14

DOMAINS: Healing and Good (+1 CL on healing and good spells)

SPELLS MEMORISED (5/4+1/3+1): Resistance, Guidance, Purify Food and Drink, Create Water, Detect Poison, Cure Light Wounds, Bless, Magic Stone, Sanctuary, Protection From Evil, Cure Moderate Wounds, Delay Poison, Aid, Bull’s Strength

SKILLS: Heal +7 (+14), Concentration +5, Knowledge (Religion) +7 (+8), Speak Thyatian, Speak Traladaran

FEATS: Armor Proficiency (Light, Medium, Heavy, Shields), Brew Potion, Scribe Scroll, Skill Focus (Heal), Weapon Proficiencies (Simple)

GEAR: (2) Potion of Cure Light Wounds, Healer’s Bag, Holy Symbol, Scroll of Cure Light Wounds, Scroll of Cure Moderate Wounds, Sling and 20 bullets, Light Mace

NOTES: Kuzma is a tough, keen-eyed grandmother. She is a wonderful counselor and a patient listener. She treats good-hearted PCs as favored nieces or nephews. She is too old to be an effective combatant but is the primary source of healing in the homestead.


Masha, Hakos’ Widow

Commoner 2, medium sized human, CR 1/2; HD 2d4; HP 5; Initiative +0; Speed 30m; AC 13 (touch 13, flat 10); Atk +1 missile (sling dg 1d4 crit x2 range 50); AL: N; Saves Frt +0, Ref +0, Will +0; Str 10, Dex 10, Con 10, Int 10, Wis 11, Cha 10

SKILLS: Craft (Weaver) +5 (+8), Profession (Cook) +5 (+8)

FEATS: Skill Focus (Craft ), Skill Focus (Profession ), Weapon Proficiency (Sling)

GEAR: Sling, 20 Bullets


Stellios, Servant

Commoner 2, medium sized human, CR 1/2; HD 2d4; HP 5; Initiative +0; Speed 30m; AC 13 (touch 13, flat 10); Atk +1 melee (dagger dg 1d4 crit 19-20/x2); AL: N; Saves Frt +0, Ref +0, Will +0; Str 10, Dex 10, Con 10, Int 10, Wis 11, Cha 10

SKILLS: Knowledge (Karameikan Lore) +2 (+5), Profession (Cook) +5 (+8)

FEATS: Skill Focus (Knowledge ), Skill Focus (Profession ), Weapon Proficiency (Dagger)

GEAR: Dagger

NOTES: Masha and Stellios are ineffective in any fight, having no combat experience at all. Stellios is a great source of local lore and legends. He can give the PCs hints for summoning Loshad.


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Stephan, Pyotr’s Brother

Medium sized human, Ranger (Borderer) 3/Fighter 1; CR 4; HD 3d8+1d10+4; HP 24; Initiative +2; Speed 30m; AC 14 (touch 12, flat 12); BAB/Grapple: +4/+5; Atk +6 melee (+1 Longsword dg 1d8+2 crit 19-20/x2), Atk +7 or +5/+5 (Mighty Composite Shortbow dg 1d6+1 crit x3 rng 70), Atk +5 melee (Dagger dg 1d4+1 crit 19-20/x2); SQ: Favored Environment (Temperate/Cold Forests) +2, +1Initiative on horseback; AL: CG; Sv Frt +7, Ref +5, Will +1; Str 12, Dex 14, Con 12, Int 10, Wis 11, Cha 12

SKILLS: Hide +6 (+8), Knowledge (Geography) +6, Listen +4, Move Silently+6 (+8), Ride+6 (+8), Speak Language +3, Spot +4, Survival +6, Swim +1 (+2)

Languages: Alasiyan, Elvish (Calarrii Dialect), Thyatian, Traladaran

FEATS: Armor Proficiency (Light, Medium, Heavy, Shield), Endurance, Mounted Archery, Mounted Combat, Point Blank Shot, Precise Shot, Rapid Shot, Track, Weapon Proficiencies (Simple, Martial)

GEAR: Leather Armor, Mighty Composite Shortbow (Str 12), Quiver, (20) Masterwork Arrows, (10) Masterwork Flight Arrows (Rng 95 Dg 1d4+1), +1 Longsword, Dagger, Signal Whistle, Backpack, Bedroll, Belt Pouch, Map Case, (2) Waterskin, (10 days) Trail Rations, (2) Potion of Cure Light Wounds, Ring of Feather Fall

NOTES: Stephan is the impetus for much of the adventure. He is captured during the siege and the PCs must rescue him. Eventually, his rescue leads to the discovery of the Lost Valley. Stephan is driven to discover who is behind the attacks on the homesteads and beat them to the treasure they seek. He is a native of the Dymrak Forest and has close ties to the Callarii thanks to his years of trading.


The Attackers

Wolfskull Goblin Raiders (25)

Warrior 1, small sized goblinoid, CR 1/2; HD 1d8; HP 8; Initiative +1; Speed 30m; AC 15 (touch 12, flat 13); Atk +3 melee (Spear dg 1d6 crit x2), Atk +3 thrown (Spear dg 1d6 crit x2 rng 20’); SQ: Small Size, Darkvision 60’; AL: NE; Sv Frt +1, Ref +1, Will -1; Str 12, Dex 12, Con 10, Int 10, Wis 8, Cha 8

SKILLS: Hide +2 (+7), Ride +4 (+5)

FEATS: Armor Proficiency (Light, Medium, Heavy, Shield), Weapon Focus (Spear), Weapon Proficiency (Simple, Martial)

GEAR: Spear, Leather Armor, Small Wooden Shield, 2 gp in trinkets and coins


Wolfskull Goblin Bodyguards (3)

Warrior 3, small sized goblinoid, CR 1; HD 3d8+3; HP 16; Initiative +3; Speed 30m; AC 15 (touch 12, flat 13); Atk +3 melee (Longsword dg 1d6 crit 19-20/x2); SQ: Small Size, Darkvision 60’; AL: NE; Sv Frt +3, Ref +2, Will +0; Str 14, Dex 12, Con 12, Int 10, Wis 8, Cha 8

SKILLS: Hide +4 (+9), Move Silently +4 (+9), Ride +6 (+11)

FEATS: Armor Proficiency (Light, Medium, Heavy, Shield), Guerilla Scout, Weapon Focus (Longsword), Weapon Proficiency (Simple, Martial)

GEAR: Longsword, Leather Armor, Small Wooden Shield, 20 gp in trinkets and coins


Kloss, King of the Wolfskull Goblins

Sorcerer4/Fighter 1, small sized goblinoid, CR 5; HD 1d10+4d4+12; HP 22; Initiative +5; Speed 30m; AC 16 (touch 16, flat 15); Atk +6 melee (Mastercraft Spear dg 1d6+1 crit x2), Atk +5 thrown (Mastercraft Spear dg 1d6+1 crit x2 rng 20’); SQ: Small Size, Darkvision 60’; AL: NE; Sv Frt +5, Ref +2, Will +4; Str 12, Dex 12, Con 14, Int 12, Wis 10, Cha 14

SKILLS: Concentration +7 (+9), Hide +1 (+6), Move Silently +2 (+7), Ride +4 (+9), Survival +2

SPELLS KNOWN (cast 0th: 6, 1st: 6, 2nd: 3): Level 0- Daze, Detect Magic, Disrupt Undead, Light, Ray of Frost, Read Magic. Level 1- Cause Fear, Mage Armor, Magic Missile. Level 2- Protection from Arrows

FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Eschew Materials, Improved Initiative, Weapon Proficiency (Simple, Martial)

GEAR: Mastercraft Spear, Scroll of Magic Missile, Ebony wolf’s head medallion with jade eyes (value 125 gp), 40 gp


Worgs (10)

HD 4d10+8; HP 30; Initiative +2; Speed 50m; AC 14 (touch 12, flat 12); BAB/Grapple +4/+7; Atk +7 melee (bite dg 1d6+4); SA: Trip; SQ: dark vision 60’, low light vision, scent; AL: NE; Sv Frt +6, Ref +6, Will +3; Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10

FEATS: Alertness, Track

SKILLS: Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2

The Wolfskull goblins are distinguishable by their wolf skin clothing. During the siege of Sukiskyn, they are to the west and south of the river, hiding in the woods. They do not have archers, relying on their spears for both melee and missile fire. They have suffered significant losses at the hands of Karameikan military, killing their previous chieftain and allowing the dark sorcerer Kloss to take over the tribe. Kloss is extremely charismatic for a goblin, using his powers to inspire fear and obedience. He feels inferior next to the hobgoblin raiders participating in the raid and will go out of his way to showcase his powers. Kloss begins combat with Mage Armor cast on himself.


Gnhass, King of the Red Blade Goblins

Barbarian 4, small sized goblinoid, CR 4; HD 1d10+4d4+12; HP 22; Initiative +1; Speed 40m; AC 15 (touch 11, flat 15); Atk +7 melee (Mastercraft Bastard Sword dg 1d8+2 crit 19-20/x2); SQ: Small Size, Darkvision 60’, Trap Sense +1, Rage 2/day, Uncanny Dodge; AL: NE; Sv Frt +6, Ref +2, Will +1; Str 14, Dex 12, Con 14, Int 10, Wis 10, Cha 12

RAGE: HP 30, Damage +4, Will +3

SKILLS: Handle Animal +7 (+8), Listen +7, Ride +7 (+12), Survival +7

FEATS: Armor Proficiency (Light, Medium, Shield), Exotic Weapon Proficiency (Bastard Sword), Weapon Focus (Bastard Sword), Weapon Proficiency (Simple, Martial)

GEAR: Mastercraft Bastard Sword, Hide Armor, Small Steel Shield, Pair of bloodstone earrings (75gp each or 200gp as a set), 65 gp, Potion of Cure Light Wounds, Oil of Magic Weapon


Red Blade Goblin Raiders (40)

Warrior 2, small sized goblinoid, CR 1; HD 2d8+2; HP 14; Initiative +3; Speed 30m; AC 14 (touch 12, flat 13); Atk +4 melee (Dogslicer dg 1d4+1 crit 19-20/x2), Atk +4 missile (Shortbow dg 1d4 crit x3 rng 60’); SQ: Small Size, Darkvision 60’; AL: NE; Sv Frt +2, Ref +1, Will -1; Str 12, Dex 12, Con 12, Int 10, Wis 8, Cha 8

SKILLS: Handle Animal +5 (+4), Hide +2 (+7), Move Silently +2 (+7), Ride +2 (+7), Survival +1

FEATS: Armor Proficiency (Light, Medium, Shield), Guerilla Scout, Weapon Proficiency (Simple, Martial)

GEAR: Leather Armor, Dogslicer, Shortbow, Quiver of 20 Arrows, 2 gp


Red Blade Goblin Bodyguards (4)

Ranger 2, small sized goblinoid, CR 2; HD 2d8+2; HP 14; Initiative +1; Speed 30m; AC 14 (touch 12, flat 13); Atk +3/+3 melee (Dogslicer dg 1d4+1+2 Fire crit 19-20/x2), Atk +4 missile (Shortbow dg 1d4 crit x3 rng 60’); SQ: Small Size, Darkvision 60’, Favored Enemy (Humans), Wild Empathy; AL: NE; Sv Frt +4, Ref +4, Will -1; Str 12, Dex 12, Con 12, Int 10, Wis 8, Cha 8

SKILLS: Hide +5 (+10), Listen +5 (+4), Move Silently +5 (+10), Ride +5 (+10), Spot +5 (+4), Survival +5 (+4)

FEATS: Armor Proficiency (Light, Medium, Shield), Track, Two-Weapon Fighting, Weapon Focus (Dogslicer), Weapon Proficiency (Simple, Martial)

GEAR: Leather Armor, (2) Dogslicer, Shortbow, Quiver of 20 Arrows, (2) Vial of Bladefire, 2 gp

The Red Blade goblin tribe dyes their armor clothing and weaponry red. They are larger and stronger than the Wolfskull tribe, having not had many run-ins with the Karameikan army and staying away from raids on larger towns. The Red Blades are led by a battle-hardened veteran raider that keeps his forces relatively coordinated. The Red Blade goblins prefer to soften up targets with arrows before using their swords. They are numerous enough to attack in groups of 3-4, using flanking to their advantage. The King’s bodyguards are elite hunters and raiders and stay close to their king unless a powerful foe presents a strong target.

4 comments:

  1. Fantastic work on this! One of my all-time favourite classic modules. I'm thinking of running my current group through this adventure in Eberron. The Photobucket links on this page are broken sadly... :(

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  2. Ah, thanks. I've re-organized some of my photobucket pics but you aren't missing much. I welcome any feedback or input upi might have.How did you find this blog?

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  3. Oh, it's cool about the Photobucket links, I managed to reconstruct the URLs for them based on Part I's links.

    I actually Googled for it! Just searching for B10 3.5 conversions. No special linkage to report, sadly... ;)

    I'll point you to my Obsidian Portal game episodes when I run them, and will credit you on them too, rest assured.

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  4. Please do. I am thinking of posting some other BECMI conversions to 3.5 although most end up as being stat-blocks for monsters and NPCs if my pre-B10 games of King's Festival, Queen's Harvest and Dymrak Dread are any indication.

    I have been tempted to run some of them as mini-campaigns as my regular game has become a bit spotty for now.

    ReplyDelete