Refugees from Ilyakana
Warrior 3, medium sized human, CR 2; HD 3d8+3; HP 15; Initiative +0; Speed 30m; AC 13 (touch 10, flat 13); Atk +4 melee (battle axe dg 1d8+1 crit x3); AL: N; Sv Frt +4, Ref +1, Will +1; Str 13, Dex 11, Con 13, Int 10, Wis 10, Cha 12
SKILLS: Craft (Carpenter) +6, Intimidate +4 (+5), Profession (Lumberjack) +4 (+5), Survival +2 (+5)
FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Power Attack, Skill Focus (Survival), Track, Weapon Proficiencies (Simple, Martial)
GEAR: Studded Leather Armor,
NOTES: Gregor is the leader of the lumber camp survivors. He brings a tale of murder of mayhem at the hands of the raiders. He is pragmatic, and begins repairing damage to the homestead's walls immediately.
Expert 3, medium sized human, CR 2; HD 3d6+6; HP 16; Initiative +0; Speed 30m; AC 11 (touch 10, flat 10); Atk +5 melee (mastercraft maul dg 1d10+4 crit x3); AL: LN; Sv Frt +3, Ref +1, Will +3; Str 16, Dex 11, Con 14, Int 10, Wis 10, Cha 10
SKILLS: Craft (Armorer) +6, Craft (Blacksmith) +6 (+9), Craft (Weaponsmith) +6 (+9), Handle Animal +6, Intimidate +6, Ride +3, Survival +3
FEATS: Armor Proficiency (Light), Skill Focus (Craft
GEAR: Mastercraft Maul, Padded Armor (Warm clothing)
NOTE: Yuri is the lumber camp's blacksmith. He is a quiet, imposing man with a shaved head and bushy beard. He wields an enormous maul with great vigor. He speaks only Traladaran. He will begin repairing the metal fixtures of the walls and forging replacement spear heads and arrowheads.
Grisha and Grishkal, Twins
Warrior 1, medium sized human, CR 1/2; HD 1d8+2; HP 8; Initiative +1; Speed 30m; AC 13 (touch 11, flat 13); Atk +3 melee (Scimitar dg 1d6+2 crit 18-20/x2), Atk +2 missile (Longbow dg 1d8 crit x3 rng 100); AL: NG; Sv Frt +3, Ref +1, Will +0; Str 14, Dex 12, Con 14, Int 10, Wis 10, Cha 10
SKILLS: Profession (Lumberjack) +2, Ride +2 (+3), Survival +2
FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Farshot, Point Blank Shot, Weapon Proficiencies (Martial, Simple)
GEAR: Studded Leather Armor, Longbow, Quiver of 20 Arrows, Scimitar
NOTES: The twins say little to anyone, talking primarily to each other. They are young and inexperienced, but hold up bravely. They have no interest in adventuring but will stay at Sukiskyn to ensure the homestead's safety while the party resolves the situation with Stephan.