Thursday, June 17, 2010

Night's Dark Terror Conversion VI- Viper Lair and Viper King

Viper Lair

Viper Goblin

(10) Warrior 1, small sized goblinoid, CR 1/2; HD 1d8; HP 8; Initiative +1; Speed 30m; AC 14 (touch 12, flat 12); Atk +2 melee (Dagger dg 1d4+1 crit 19-20/x2), Atk +3 melee or thrown (Throwing Hammer dg 1d6+1 crit x3 rng 20’); SQ: Small Size, Darkvision 60’; AL: CE; Sv Frt +1, Ref +1, Will -1; Str 12, Dex 12, Con 10, Int 10, Wis 8, Cha 8

SKILLS: Hide +2 (+7), Move Silently +2 (+7)

FEATS: Armor Proficiency (Light, Medium, Heavy, Shield), Weapon Focus (Throwing Hammer), Weapon Proficiency (Simple, Martial)

GEAR: Studded Leather Armor, Throwing Hammer, Dagger


Viper Leader

Druid 2/Rogue 2, small sized goblinoid, CR 1/2; HD 2d8+2d6; HP 14; Initiative +1; Speed 30m; AC 15 (touch 15, flat 15); Atk +4 melee (+1 Keen Shortsword dg 1d4+1 crit 18-20/x2), Atk +5 missile (Shortbow dg 1d4 crit x3 rng 60’); SA: Sneak Attack +1d6; SQ: Small Size, Darkvision 60’, Nature Sense, Wild Empathy, Woodland Stride, Trapfinding, Evasion; AL: NE; Sv Frt +3, Ref +6, Will +4; Str 12, Dex 16, Con 10, Int 14, Wis 12, Cha 12

SPELLS MEMORIZED (4/2): 0th- Cure Minor Wounds, Guidance, Light, and Resistance. 1st- Longstrider, Summon Nature’s Ally I

SKILLS: Concentration +5, Diplomacy +1 (+2), Hide +7 (+10), Knowledge (Nature) +5, Listen +3, Move Silently +5 (+8), Spot +5, Survival +5

FEATS: Armor Proficiency (Light, Medium, Shield), Weapon Proficiency (Simple plus Club, Dagger, Dart, Hand Crossbow, Quarterstaff, Rapier, Scimitar, Shortbow, Shortspear, Shortsword, Sickle, Sling, Spear)

GEAR: Ring of Protection +2, +1 Keen Shortsword, Shortbow, Quiver of 20 Arrows, (2) Vial of Blade Fire (+2 fire damage)

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