Sunday, July 4, 2010

Night's Dark Terror Conversion XI- Loshad Appears

Meeting on the Moor

Loshad the Chevall
large sized fey (shapechanger), CR 7; HD 7d6+14; HP 40; Initiative +2; Speed 50m (centaur), 60m (horse); AC horse 18 (touch 11, flat 16)/AC centaur 15 (touch 11, flat 13); Atk +5 melee (hoof dg 1d6+3 crit x2), Atk +4 missile (Shortbow dg 1d6 crit x3 rng 60’); SA: Summon Equines; SQ: Change Shape, Equine empathy, DR 10/cold iron or magic, Low Light Vision; AL: NG; Sv Frt +4, Ref +7, Will +6; Str 16, Dex 15, Con 15, Int 12, Wis 13, Cha 15
SKILLS: Disguise +7, Handle Animal +12, Jump +11 (+15 horse form), Knowledge (Nature) +10, Listen +13, Move Silently +10, Search +11, Spot +13, Survival +11 (+13 while tracking or aboveground)
LANGUAGES: Centaur, Elvish (Vyalia dialect), Sylvan, Traladaran
FEATS: Alertness, Point Blank Shot, Run, Track, Weapon Proficiency (Simple, Martial)
GEAR: Shortbow, 20 Arrows

Bailakask, female werewolf (wolf form)
Fighter 4, medium sized humanoid (human, shapechanger), CR 6; HD 4d10+1d8+8; HP 42; Initiative +6; Speed 50m; AC 15 (touch 15, flat 14); Atk +8 melee (Bite dg 1d6+3 crit x2); SQ: Alternate Form, Low Light Vision, Scent, Wolf Empathy, DR 10/silver; SA: Curse of Lycanthropy, Trip ; AL: CE; Sv Frt +6, Ref +2, Will +3; Str 15, Dex 13, Con 14, Int 10, Wis 10, Cha 11
SKILLS: Climb +7 (+9), Listen +1, Move Silently +3 (+4), Survival +3
FEATS: Armor Proficiency (Light, Medium, Heavy, Shield), Cleave, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Track, Weapon Focus (Bite), Weapon Proficiency (Simple, Martial)
GEAR: none

Kalkask, male werewolf (wolf form)
Fighter 4, medium sized humanoid (human, shapechanger), CR 7; HD 4d10+1d8+12; HP 48; Initiative +6; Speed 50m; AC 15 (touch 15, flat 14); Atk +9 melee (Bite dg 1d6+5 crit x2); SQ: Alternate Form, Low Light Vision, Scent, Wolf Empathy, DR 10/silver; SA: Curse of Lycanthropy, Trip ; AL: CE; Sv Frt +6, Ref +2, Will +3; Str 18, Dex 15, Con 16, Int 10, Wis 10, Cha 11
SKILLS: Climb +7 (+9), Listen +1, Move Silently +3 (+4), Survival +3
FEATS: Armor Proficiency (Light, Medium, Heavy, Shield), Cleave, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Track, Weapon Focus (Bite), Weapon Proficiency (Simple, Martial)
GEAR: none
NOTES: There may be 1d4+1 wolves in the lair or travelling with the pair, depending on the strength of the party.

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