Sunday, July 4, 2010

Night's Dark Terror Conversion X- Wolfskull Redux

Wolfskull Goblins’ Lair

Wolfskull Goblins II

Warrior 2, small sized goblinoid, CR 1; HD 2d8; HP 10; Initiative +1; Speed 30m; AC 16 (touch 12, flat 14); Atk +4 melee (Spear dg 1d6 crit x2), Atk +3 thrown (Spear dg 1d6 crit x2 rng 20’); SQ: Small Size, Darkvision 60’; AL: NE; Sv Frt +2, Ref +1, Will -1; Str 12, Dex 12, Con 10, Int 10, Wis 8, Cha 8

SKILLS: Hide +2 (+7), Intimidate +2 (+1), Ride +4 (+5)

FEATS: Armor Proficiency (Light, Medium, Heavy, Shield), Weapon Focus (Spear), Weapon Proficiency (Simple, Martial)

GEAR: Spear, Studded Leather Armor, Small Wooden Shield, 6 gp


Wolfskull Goblin Bodyguards II

Warrior 3, small sized goblinoid, CR 1; HD 3d8+3; HP 16; Initiative +3; Speed 30m; AC 17 (touch 12, flat 14); Atk +4 melee (Mastercraft Longsword dg 1d6 crit 19-20/x2); SQ: Small Size, Darkvision 60’; AL: NE; Sv Frt +3, Ref +2, Will +0; Str 14, Dex 12, Con 12, Int 10, Wis 8, Cha 8

SKILLS: Hide +4 (+5), Move Silently +4 (+5), Ride +6 (+11)

FEATS: Armor Proficiency (Light, Medium, Heavy, Shield), Guerilla Scout, Weapon Focus (Longsword), Weapon Proficiency (Simple, Martial)

GEAR: Mastercraft Longsword, Scale Mail, Small Wooden Shield, 20 gp in trinkets and coins


Kloss, King of the Wolfskull Goblins II

Sorcerer 4/Fighter 2, small sized goblinoid, CR 6; HD 2d10+4d4+12; HP 27; Initiative +5; Speed 30m; AC 16 (touch 16, flat 15); Atk +8 melee (Mastercraft Spear dg 1d6+1 crit x2), Atk +7 thrown (+1 Keen Spear dg 1d6+2 crit 19-20/x2 rng 20’); SQ: Small Size, Darkvision 60’; AL: NE; Sv Frt +5, Ref +2, Will +4; Str 12, Dex 12, Con 14, Int 12, Wis 10, Cha 14

SKILLS: Concentration +7 (+9), Hide +1 (+6), Intimidate +3 (+5), Move Silently +2 (+7), Ride +4 (+9), Survival +2

SPELLS KNOWN (cast 0th: 6, 1st: 6, 2nd: 3): Level 0- Daze, Detect Magic, Disrupt Undead, Light, Ray of Frost, Read Magic. Level 1- Cause Fear, Mage Armor, Magic Missile. Level 2- Protection from Arrows

FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Eschew Materials, Improved Initiative, Weapon Focus (Spear), Weapon Proficiency (Simple, Martial)

GEAR: Mastercraft Spear, Scrolls of Magic Missile and Cause Fear, Wand of Protection from Evil (12 charges), Ebony wolf’s head medallion with jade eyes (value 125 gp), 40 gp


Worgs

HD 4d10+8; HP 30; Initiative +2; Speed 50m; AC 14 (touch 12, flat 12); BAB/Grapple +4/+7; Atk +7 melee (bite dg 1d6+4); SA: Trip; SQ: dark vision 60’, low light vision, scent; AL: NE; Sv Frt +6, Ref +6, Will +3; Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10

FEATS: Alertness, Track

SKILLS: Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2

NOTE: I will replace the thouls guarding the Kloss’ treasure with worgs. Feel free to add in a cool monster of your choice. When I was converting this, one of my PCs had Goblins as a Favored Enemy and I wanted him to get some mileage out of his choice. Kloss and the average goblin soldier are beefed up a bit with a level and the bodyguards have better gear. Note Kloss' magic spell use will be primarily offensive.

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