Golthar, Master of the Iron Ring
Wizard 5, medium sized human, CR 5; HD 5d4; HP 16; Initiative +3; Speed 30m; AC 11 (touch 11, flat 11); Atk +3 melee (+1 Flaming Longsword Dg 1d8+1+1d6 Fire crit 19-20/x2); SQ: Summon Familiar; AL: LE; Sv Frt +1, Ref +1, Will +5; Str 11, Dex 11, Con 10, Int 16, Wis 12, Cha 13
SKILLS: Concentration +8, Craft (Alchemy) +8 (+11), Decipher Script +8 (+11), Knowledge (Ancient History) +8 (+11), Ride +4, Spellcraft +8 (+11)
LANGUAGES: Alasiyan, Draconic, Thyatian, Traladaran
FEATS: Brew Potion, Craft Wand, Empower Spell, Scribe Scroll, Weapon Proficiency (Club, Dagger, Heavy Crossbow, Light Crossbow, Longsword, Quarterstaff)
SPELLBOOK (cast 5/4/3/2): 0th- All. 1st- Alarm, Cause Fear, Comprehend Languages, Featherfall, Hold Portal, Identify, Mage Armor, Magic Missile, Shield and True Strike. 2nd- Continual Flame, Darkness, Invisibility, Melf’s Acid Arrow, Protection from Arrows, See Invisible and Spider Climb. 3rd- Dispel Magic, Fireball, Flame Arrow, Fly, Gaseous Form, Non-Detection, and Protection from Energy.
GEAR: +1 Flaming Longsword, Potion of Cure Light Wounds (x2), Potion of Expeditious Retreat, Ring of Protection +1, Wand of Magic Missile (25 charges CL 5), Wand of Mage Armor (12 charges CL 5), Scroll of Identify
TYPICALLY MEMORIZED: 0th- Detect Magic, Light, Mage Hand, Ray of Frost and Read Magic. 1st- Hold Portal, Magic Missile x2 and Mage Armor. 2nd- Invisibility, Protection from Arrows and See Invisible. 3rd- Gaseous Form and Magic Missile (Empowered).
Jolenta, Reaver of the Iron Ring
Cleric 3/Fighter 1, medium sized human, CR 4; HD 3d8+1d10+12; HP 34; Initiative +0; Speed 20m; AC 17 (touch 11, flat 17); Atk +7 melee (+1 Keen Full Blade Dg 2d8+4 crit 18-20/x2); SQ: Rebuke Undead (6/days), Aura, Spontaneous Domain Casting, Clerical Domains (Strength and War); AL: LE; Sv Frt +8, Ref +1, Will +6; Str 14, Dex 11, Con 16, Int 12, Wis 16, Cha 12
SKILLS: Concentration +6 (+9), Heal +6 (+9), Knowledge (Religion) +6 (+7), Ride +4, Spellcraft +6 (+7)
FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Brew Potion, Cleave, Exotic Weapon Proficiency (Full Blade), Power Attack, Scribe Scroll, Weapon Focus (Full Blade), Weapon Proficiency (Simple)
GEAR: +1 Keen Full Blade, Mastercraft Banded Mail, Potion of Cure Serious Wounds, Scroll of Spiritual Weapon, Potion of Spider Climb, Scroll of Command, Ring of Protection +1
TYPICALLY MEMORIZED (Cast 5/3+1/2+1): 0th- Create Water, Detect Magic, Detect Poison, Light and Resistance. 1st- Cure Light Wounds, Divine Favor, Doom and Enlarge Person. 2nd- Resist Energy, Silence and Spiritual Weapon
Gactis, Reaver of the Iron Ring
Rogue 4, medium sized human, CR 4; HD 4d6+4; HP 19; Initiative +3; Speed 30m; AC 16 (touch 13, flat 13); Atk +7 melee (+1 Frost Rapier Dg 1d6+1 crit 18-20/x2); SA: Sneak Attack +2d6; SQ: Trapfinding, Trap Sense +1, Evasion, Uncanny Dodge; AL: NE; Sv Frt +2, Ref +7, Will +1; Str 11, Dex 17, Con 12, Int 10, Wis 10, Cha 11
SKILLS: Balance +7 (+10), Bluff +7, Climb +7, Disable Device +7, Escape Artist +7 (+10), Hide +7 (+15), Move Silently +7 (+10), Open Locks +7 (+10), Tumble +7 (+10)
FEATS: Armor Proficiency (Light), Telling Blow (PHB II), Weapon Finesse (Rapier), Weapon Focus (Rapier), Weapon Proficiency (Simple plus Hand Crossbow, Rapier, Shortbow, Shortsword)
GEAR: Mastercraft Studded Leather Armor, +1 Frost Rapier, Cloak of Elvenkind, Dust of Illusion, and Potion of Expeditious Retreat
NOTE: Gactis’ Telling Blow feat adds his Sneak Attack damage to a critical hit, making him quite deadly with his rapier. For both Reavers, this is a straight-up melee battle where the two pose a significant threat. They are intelligent and vicious foes, seeking to knock out spell-casters first and foremost. Jolenta will open combat with a Silence spell targeting any obvious spell-casters while Gactis uses Sneak Attack against any unwary PCs. Jolenta will then cast Doom on the most powerful looking PC fighter before closing in for melee. They are obviously weak against ranged combatants, especially lightly armored Gactis.