Thursday, July 22, 2010

Night's Dark Terror Conversion XV- Slaver's Camp and Gnome Ferry

Slaver’s Camp


Rucker, Reaver of the Iron Ring

Favored Soul of Vanya 5, medium sized human, CR 5; HD 5d8+10; HP 32; Initiative +0; Speed 20m; AC 15 (touch 10, flat 15); Atk +7 melee (+2 shortsword dg 1d6+2 crit 19-20/x2), Atk +5 melee (dagger dg 1d4+2 crit 19-20/x2), Atk +3 thrown (dagger dg 1d4+2 crit 19-20/x2); SA: none; SQ: Fire Resistance 10; AL: LE; Sv Frt +6, Ref +5, Will +6; Str 15, Dex 11, Con 15, Int 13, Wis 15, Cha 15

SKILLS: Concentration +8 (+10), Ride +4, Sense Motive +8 (+10), Spellcraft +8 (+9)

LANGUAGES: Hattian, Thyatian

FEATS: Armor Proficiency (Light, Medium, Shields), Brew Potion, Quick Draw, Scribe Scroll, Weapon Focus (Shortsword), Weapon Proficiency (Simple plus Short Sword)

SPELLS KNOWN (cast 6/7/5)

0-Level: Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Virtue

1-Level: Command, Cure Light Wounds, Divine Favor, Magic Weapon, Shield of Faith

2-Level: Bear’s Endurance, Bull’s Strength, Silence

Save DC 12 + Spell Level

GEAR: Masterwork Scale Mail (+4 AC -3 armor check), Small Steel Shield (+1 AC -1 armor check), +2 Shortsword, Dagger, (2) Sunrod, Signal Whistle, Wand of Cure Light Wounds (12 charges), Scroll of Bull’s Strength, Potion of Bear’s Endurance


Sydnor, Reaver of the Iron Ring

Spell Thief 4, medium sized human, CR 4; HD 4d6+4; HP 21; Initiative +3; Speed 30m; AC 14 (touch 12, flat 12); Atk +5 melee or thrown (+1 Returning Dagger dual-wielded dg 1d4+1 crit 19-20/x2), Atk +5 melee (+1 Shocking Dagger dual wielded dg 1d4+1+1d6 electricity crit 19-20/x2); SA: Sneak Attack +1d6, Steal Spell (0th, 1st or 2nd), Steal Spell Effect, Steal Energy Resistance 10; SQ: Trap Finding, Detect Magic 3/day, Spell Grace +1; AL: NE; Sv Frt +2, Ref +3, Will +5; Str 10, Dex 15, Con 13, Int 13, Wis 12, Cha 16

SKILLS: Concentration +7 (+8), Disable Device +7 (+9), Escape Artist +7 (+9), Hide +7 (+9), Move Silently +7 (+9), Open Lock +5 (+7), Search +7 (+8), Speak Language +2, Use Magic Device +7 (+9)

LANGUAGES: Alasiyan, Darokinian, Thyatian, Traladaran

FEATS: Armor Proficiency (Light), Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Dagger), Weapon Proficiency (Simple)

SPELLS KNOWN (cast 1)

1-Level: Charm Person, True Strike

Save DC 13 + Spell Level. CL 2

GEAR: Leather Armor, +1 Returning Dagger, +1 Shocking Dagger, Ring of Spider Climb, Keys (to prisoners’ chains)


Sgagast, Reaver of the Iron Ring

Dragon Shaman 3, medium sized hobgoblin, CR 4; HD 3d10+9; HP 25; Initiative +1; Speed 30m; AC 16 (touch 11, flat 14); Atk +6 melee (Mastercraft Bastard Sword dg 1d10+2 crit 19-20/x2); SA: none; SQ: Darkvision 60’, Draconic Aura +1 (Toughness , Electricity Resistance 5, Electricity Shield , Power <+1 melee damage>), Totem Dragon (Blue), Draconic Adaptation (Ventriloquism at will); AL: LE; Sv Frt +6, Ref +2, Will +3; Str 14, Dex 12, Con 16, Int 10, Wis 10, Cha 12

SKILLS: Climb +6 (+8), Hide +2 (+4), Ride +2 (+3)

LANGUAGES: Goblin, Thyatian

FEATS: Armor Proficiency (Light, Medium, Shields), Exotic Weapon Proficiency (Bastard Sword), Skill Focus (Hide), Weapon Focus (Bastard Sword), Weapon Proficiency (Simple)

GEAR: Mastercraft Bastard Sword, Light Steel Shield, Mastercraft Chain Shirt



(8) Hounds of the Iron Ring

Warrior 2, medium sized human, CR 1; HD 2d8+2; HP 10; Initiative +1; Speed 30m; AC 13 (touch 11, flat 12); Atk +3 melee (Longsword dg 1d8+1 crit 19-20/x2), Atk +3 missile (shortbow dg 1d6 crit x3 range 60); SA: none; SQ: none; AL: NE; Sv Frt +4, Ref +1, Will +0; Str 12, Dex 13, Con 12, Int 10, Wis 11, Cha 11

SKILLS: Ride (Dex) +5 (+6), Climb (Str) +4, Survival +2

FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Weapon Focus (Longsword), Weapon Focus (Shortbow), Weapon Proficiency (Simple and Martial)

GEAR: Leather Armor (+2 AC -0 armor check), Shortbow, Quiver of 20 arrows, Longsword



(8) Yellow Fang Goblins

Warrior 2, small sized goblinoid, CR 1; HD 2d8; HP 10; Initiative +1; Speed 30m; AC 14 (touch 12, flat 13); Atk +4 melee (Dogslicer Shortsword dg 1d4+1 crit x2), Atk +3 missile (Shortbow dg 1d4 crit x3 rng 70); SQ: Small Size, Darkvision 60’; AL: NE; Sv Frt +2, Ref +1, Will -1; Str 12, Dex 12, Con 10, Int 10, Wis 8, Cha 8

SKILLS: Hide +2 (+7), Intimidate +2 (+1), Ride +4 (+5)

FEATS: Armor Proficiency (Light, Medium, Heavy, Shield), Weapon Focus (Dogslicer Shortsword), Weapon Proficiency (Simple, Martial)

GEAR: “Dogslicer” Shortsword, Shortbow, Quiver of 20 Arrows, Leather Armor

NOTE: There are 19 human slaves and 15 goblins, all manacled and shackled. They cannot act unless freed. Once free, they flee immediately unless the PCs have already beaten the slavers. The Hounds and goblin slavers are treated as cannon fodder. The goblins attack in pairs or trios, while the human Hounds attempt to guard the slaves.


Gnome’s Ferry


(5) Gnome Hostelers/Ferrymen

Expert 2/Warrior 1, small sized humanoid (Gnome), CR 1; HD 2d6+1d8; HP 12; Initiative +1; Speed 20m; AC 14 (touch 12, flat 13); Atk +2 melee (Shortsword dg 1d4 crit 19-20/x2), Atk +2 melee (dagger dg 1d3 crit 19-20/x2), Atk +3 thrown (dagger dg 1d3 crit 19-20/x2 rng 10); SA: none; SQ: Low Light Vision, Weapon Familiarity, +2 Save vs. Illusions, +1 attack vs. kobolds and goblins, +4 AC vs. Giants, +2 Listen and Craft (Alchemy) checks, Speak with Animals, Dancing Lights, Ghost Sound and Prestidigitation 1/day; AL: N; Sv Frt +3, Ref +1, Will +3; Str 10, Dex 12, Con 12, Int 12, Wis 10, Cha 10

SKILLS: Craft (Alchemy) +5 (+8), Craft (Blacksmith) +5 (+6), Handle Animal +5 (+8), Profession (Cook) +5, Profession (Sailor) +5, Ride +5 (+6), Speak Language +2, Spot +3, Swim +3

FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Dodge, Skill Focus (Handle Animal), Weapon Proficiency (Simple and Martial)

GEAR: Leather Armor, Dagger, Shortsword


(7) Hounds of the Iron Ring

Warrior 3, medium sized human, CR 1; HD 3d8+3; HP 13; Initiative +2; Speed 30m; AC 13 (touch 11, flat 12); Atk +4 melee (Longsword dg 1d8+1 crit 19-20/x2), Atk +4 missile (shortbow dg 1d6 crit x3 range 60); SA: none; SQ: none; AL: NE; Sv Frt +4, Ref +2, Will +1; Str 12, Dex 13, Con 12, Int 10, Wis 11, Cha 11

SKILLS: Ride (Dex) +5 (+6), Climb (Str) +4, Spot +2, Survival +2

FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Guerilla Scout, Weapon Focus (Longsword), Weapon Focus (Shortbow), Weapon Proficiency (Simple and Martial)

GEAR: Leather Armor, Shortbow, Quiver of 20 arrows, Longsword



Aksel, Reaver of the Iron Ring

Scout 3, medium sized half-elf, CR 3; HD 3d8+3; HP 10; Initiative +2; Speed 40m; AC 15 (touch 12, flat 13); Atk +5 melee (Mastercraft shortsword dg 1d6+1 crit 19-20/x2), Atk +4 missile (shortbow dg 1d6 crit x3 range 60), Atk +4 melee (Mastercraft Spear dg 1d8+1 crit x3 rng 20); SA: Skirmish (+1d6/+1 AC); SQ: Elf Blood, Low Light Vision, Immune to Sleep magic, +2 save vs. enchantments, +1 Listen/Search/Spot, +2 Diplomacy/Gather Information, Trapfinding, Battle Fortitude +1, Uncanny Dodge, Trackless Step; AL: NE; Sv Frt +3, Ref +6, Will +1; Str 12, Dex 15, Con 12, Int 10, Wis 11, Cha 11

SKILLS: Climb +6 (+7), Hide +6 (+8), Listen +6 (+8), Move Silently +6 (+8), Ride +6 (+8), Search +6 (+8), Spot +6 (+8), Survival +6

FEATS: Armor Proficiency (Light), Point Blank Shot, Weapon Finesse (Shortsword), Weapon Proficiency (Simple plus Hand Axe, Throwing Axe, Short Sword, Shortbow)

GEAR: +1 Leather Armor, Mastercraft Shortsword, Shortbow, Quiver of 20 Arrows, (10) +1 Merciful Arrow (dg 1d6+1d6 non-lethal+1), Mastercraft Spear, (2) Vial of Bladefire, Potion of Cure Light Wounds, (6) Tinder Twig, (2) Sun Rod, (2) Vial of Anti-Toxin


Merchant Caravan


Ahiktos the Merchant

Aristocrat 4, medium sized human, CR 2; HD 4d8; HP 10; Initiative +4; Speed 20m; AC 14 (touch 10, flat 14); Atk +3 melee (Scimitar dg 1d6 crit 18-20/x2); SA: none; SQ: none; AL: N; Sv Frt +1, Ref +1, Will +4; Str 10, Dex 10, Con 10, Int 12, Wis 11, Cha 14

SKILLS: Appraise +7 (+10), Bluff +7 (+9), Diplomacy +7 (+11), Gather Information +4 (+8), Ride +7, Sense Motive +7, Speak Language +3

LANGUAGES: Alasiyan, Dwarvish (Highforge Dialect), Elvish (Callarii Dialect), Thyatian, Traladaran

FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Improved Initiative, Negotiator, Skill Focus (Appraise), Weapon Proficiency (Simple and Martial)

GEAR: Mastercraft Scale Mail, Scimitar, Potion of Cure Moderate Wounds, Signal Whistle


(5) Guard Leaders

Fighter 3, medium sized human, CR 3; HD 3d10+3; HP 10; Initiative +1; Speed 30m; AC 16 (touch 11, flat 14); Atk +5 melee (Longsword dg 1d8+1 crit 19-20/x2), Atk +5 missile (shortbow dg 1d6 crit x3 range 60), Atk +4 melee or missile (Shortspear dg 1d6+1 crit x2); SA: none; SQ: none; AL: N; Sv Frt +4, Ref +2, Will +0; Str 12, Dex 12, Con 12, Int 10, Wis 11, Cha 11

SKILLS: Intimidate +6, Ride +6 (+7), Survival +3

FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Mounted Combat, Point Blank Shot, Ride-By Attack, Weapon Focus (Longsword), Weapon Focus (Shortbow), Weapon Proficiency (Simple and Martial)

GEAR: Longsword, Shortbow, Quiver of 20 Arrows, Shortspear, Chain Shirt, Light Steel Shield, (2) Sun Rod


(40) Guards

Warrior 2, medium sized human, CR 1; HD 2d8+2; HP 10; Initiative +1; Speed 30m; AC 14 (touch 11, flat 13); Atk +3 melee (Longsword dg 1d8+1 crit 19-20/x2), Atk +3 missile (shortbow dg 1d6 crit x3 range 60); SA: none; SQ: none; AL: N; Sv Frt +4, Ref +1, Will +0; Str 12, Dex 13, Con 12, Int 10, Wis 11, Cha 11

SKILLS: Listen +1, Ride (Dex) +5 (+6), Spot +2, Survival +2

FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Guerilla Scout, Weapon Focus (Longsword), Weapon Proficiency (Simple and Martial)

GEAR: Studded Leather Armor, Light Steel Shield, Shortbow, Quiver of 20 arrows, Longsword, Signal Whistle


(20) Wagon Drivers

Warrior 1, medium sized human, CR 1; HD 1d8; HP 9; Initiative +0; Speed 30m; AC 13 (touch 11, flat 12); Atk +2 melee (Dagger dg 1d4+1 crit 19-20/x2); SA: none; SQ: none; AL: NE; Sv Frt +4, Ref +1, Will +0; Str 12, Dex 11, Con 10, Int 10, Wis 11, Cha 11

SKILLS: Knowledge (Geography) +2, Profession (Caravan Driver) +2, Ride (Dex) +4

FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Endurance, Toughness, Weapon Proficiency (Simple and Martial)

GEAR: Leather Armor, Shortbow, Dagger

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