Friday, July 23, 2010

Night's Dark Terror Conversion XVI- The Road to Threshold

The Mudlark and its Crew
Captain Scylla
Expert 2/Warrior 2, medium sized human, CR 2; HD 2d8+2d6; HP 10; Initiative +3; Speed 30m; AC 12 (touch 10, flat 12); Atk +4 melee (Shortsword dg 1d6+1 crit 19-20/x2); SA: none; SQ: none; AL: N; Sv Frt +3, Ref +0, Will +3; Str 12, Dex 11, Con 10, Int 10, Wis 11, Cha 11
SKILLS: Craft (Shipbuilding) +5, Diplomacy +2 (+5), Intimidate +5, Jump +5, Knowledge (Geography) +5, Profession (Boat Captain) +5, Profession (Sailor)+5, Search +5, Spot +5, Swim +6 (+7)
FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Endurance, Improved Initiative, Skill Focus (Diplomacy), Weapon Proficiency (Simple and Martial)
GEAR: Leather Armor, Shortsword


(10) Crewmen
Expert 2, medium sized human, CR 1; HD 2d6; HP 7; Initiative +0; Speed 30m; AC 12 (touch 10, flat 12); Atk +4 melee (Shortsword dg 1d6+1 crit 19-20/x2); SA: none; SQ: none; AL: N; Sv Frt +3, Ref +0, Will +3; Str 12, Dex 11, Con 10, Int 10, Wis 11, Cha 11
SKILLS: Craft (Shipbuilding) +5, Knowledge (Geography) +5, Profession (Boat Captain) +5, Profession (Sailor)+5 (+8), Search +5, Spot +5, Swim +6 (+7)
FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Endurance, Skill Focus (Profession ), Weapon Proficiency (Simple and Martial)
GEAR: Leather Armor, Dagger

Charging Fighter

The Scange
Hrothgar, Scange Leader
Barbarian 3/Fighter 2, medium sized human, CR 5; HD 3d12+2d10+15; HP 50 (60 in rage); Initiative +3; Speed 40m; AC 17/15 in rage (touch 10, flat 17); Atk +9 melee (Mastercraft Battleaxe dg 1d8+4 crit x3); SA: none; SQ: Rage 1/day, Uncanny Dodge, Trap Sense +1; AL: CE; Sv Frt +9, Ref +1, Will +2 (+4 in rage); Str 17 (21 in rage), Dex 11, Con 16 (20 in rage), Int 10, Wis 8, Cha 11
SKILLS: Climb +6 (+2), Handle Animal +6, Intimidate +6, Ride +6, Spot +3, Survival +6 (+5)
FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Cleave, Improved Initiative, Iron Will, Power Attack, Weapon Focus (Battle Axe), Weapon Proficiency (Simple and Martial)
GEAR: Mastercraft Battle Axe, Mastercraft Chainmail, Heavy Steel Shield, (2) Potion of Cure Moderate Wounds, Minor Ring of Cold Resistance (10), Jeweled Ring (150 gp), Ylari-style Jeweled Necklace (300 gp)


(10) Scange Archers
Warrior 3, medium sized human, CR 2; HD 3d8; HP 12; Initiative +2; Speed 30m; AC 14 (touch 12, flat 12); Atk +4 melee (Dagger dg 1d4+1 crit 19-20/x2), Atk +6 missile (Mighty Composite Shortbow dg 1d6+1 crit x3 rng 70); SA: none; SQ: none; AL: NE; Sv Frt +3, Ref +3, Will +1; Str 12, Dex 14, Con 10, Int 10, Wis 11, Cha 11
SKILLS: Hide +3 (+5), Spot +3, Ride +6 (+8)
FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Point Blank Shot, Precise Shot, Weapon Focus (Composite Shortbow), Weapon Proficiency (Simple and Martial)
GEAR: Leather Armor, Dagger, Mighty Composite Shortbow, Quiver of 20 Arrows, 30gp


(8) Scange Swordsman
Warrior 3, medium sized human, CR 2; HD 3d8; HP 12; Initiative +1; Speed 30m; AC 14 (touch 11, flat 12); Atk +5 melee (Longsword dg 1d8+2 crit 19-20/x2); SA: none; SQ: none; AL: NE; Sv Frt +3, Ref +2, Will +1; Str 14, Dex 12, Con 10, Int 10, Wis 11, Cha 11
SKILLS: Intimidate +6, Ride +6, Swim +6 (+5)
FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Cleave, Power Attack, Weapon Focus (Longsword), Weapon Proficiency (Simple and Martial)
GEAR: Leather Armor, Longsword, Light Steel Shield

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