Tuesday, October 26, 2010

Night's Dark Terror Conversion XVIII- Threshold NPCs

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Sergeant Arthol
Fighter 4/Marshall 1, medium sized human, CR 5; HD 4d10+1d8+10; HP 42; Initiative +4; Speed 20; AC 18 (touch 12, flat 16); Atk +7 melee (+1 Spell-Storing Longsword dg 1d8+2 crit 19-20/x2); SA: none; SQ: Aura: Accurate Strike (+2 to confirm critical hits); AL: LG; Sv Frt +8, Ref +1, Will +3; Str 14, Dex 10, Con 14, Int 10, Wis 11, Cha 14
SKILLS: Diplomacy +4 (+9), Handle Animal +1 (+3), Intimidate +7 (+9), Knowledge (Law) +3, Ride +7, Speak Language +1
LANGUAGES: Thyatian, Traladaran
FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Cleave, Great Cleave, Improved Initiative, Power Attack, Skill Focus (Diplomacy), Weapon Focus (Longsword), Weapon Proficiency (Simple and Martial)
GEAR: Mastercraft Chainmail, +1 Spell-Storing Longsword (casts Hold Person), +1 Healing Light Steel Shield


Mafka, Spy of the Iron Ring
Beguiler 4, medium sized half-elf, CR 4; HD 4d6; HP 14; Initiative +3; Speed 35m; AC 18 (touch 12, flat 16); Atk +4 melee (Shortsword dg 1d6 crit 19-20/x2), Atk +4 melee (Dagger dg 1d4 crit 19-20/x2 rng 10); SA: none; SQ: Low Light Vision, Immune to Sleep magic, +2 to save vs. enchantment and charm magic, Elf Blood, Armored Mage, Trapfinding, Cloaked Casting, Surprise Casting; AL: CN; Sv Frt +1, Ref +4, Will +4; Str 10, Dex 16, Con 11, Int 14, Wis 11, Cha 14
SKILLS: Bluff +7 (+9), Concentration +7, Diplomacy +7 (+11), Disable Device +7 (+9), Gather Information +7 (+11), Hide +7 (+9), Move Silently +7 (+9), Search +7 (+8), Sleight of Hand +7 (+9)
LANGUAGES: Darokinian, Elvish (Callarii Dialect), Thyatian, Traladaran
SPELLS KNOWN (Cast 6/7/4)
0-Level: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic
1-Level: Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm
2-Level: Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust, Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisible, Silence, Spider Climb, Stay The Hand, Tasha’s Hideous Laughter, Touch of Idiocy, Vertigo, Whelming Burst
SPELL SAVE: DC 12 + Spell Level or 13 + Spell Level if target denied Dex to AC.
FEATS: Armor Proficiency (Light), Dash, Weapon Finesse, Weapon Proficiency (Simple plus Hand Crossbow, Rapier, Shortbow, Short Sword)
GEAR: Dagger, Shortsword, Ring of Protection +1, Disguise Kit, Non-magic Crystal Ball

Town Guards
Warrior 2, medium sized human, CR 1; HD 2d8+2; HP 14; Initiative +0; Speed 20m; AC 15 (touch 10, flat 14); Atk +3 melee (Shortsword dg 1d6+1 crit 19-20/x2), Atk +3 melee (truncheon dg 1d6 non-lethal crit x3); SA: none; SQ: none; AL: N; Sv Frt +4, Ref +1, Will +0; Str 12, Dex 11, Con 12, Int 10, Wis 11, Cha 11
SKILLS: Listen +3, Profession (Guard) +3, Spot +2
FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Guerilla Scout, Weapon Focus (Longsword), Weapon Proficiency (Simple and Martial)
GEAR: Scale Mail Armor, Light Steel Shield, Shortsword, Truncheon, Signal Whistle


Fogor Island Thugs
Warrior 1/Rogue 1, medium sized human, CR 1; HD 1d8+1+1d6+1; HP 9; Initiative +2; Speed 30m; AC 12 (touch 12, flat 10); Atk +5 melee (masterwork dagger dg 1d4+1 crit 19-20/x2); SA: Sneak Attack +1d6; SQ: Trapfinding; AL: NE; Sv Frt +3, Ref +5, Will +0; Str 12, Dex 15, Con 12, Int 10, Wis 11, Cha 11
SKILLS: Bluff (Cha) +3, Hide (Dex) +4 (+6), Intimidate (Cha) +4, Move Silently (Dex) +3 (+5), Tumble (Dex) +4 (+6)
FEATS: Weapon Finesse, Weapon Focus (Dagger)
GEAR: Masterwork Dagger


Sligh, Reaver of the Iron Ring
Fighter 4, medium sized human, CR 4; HD 4d10+8; HP 35; Initiative +3; Speed 20m; AC 17 (touch 10, flat 16); Atk +7 melee (+1 Longsword dg 1d8+3 crit 19-20/x2); SA: none; SQ: none; AL: LE; Sv Frt +6, Ref +1, Will +1; Str 15, Dex 11, Con 15, Int 10, Wis 11, Cha 11
SKILLS: Craft (Int) +7, Intimidate (Cha) +7, Ride (Dex) +7
FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Cleave, Heroic Surge, Improved Initiative, Power Attack, Toughness, Weapon Focus (Longsword), Weapon Proficiency (Simple, Martial)
GEAR: +1 Longsword, Small Steel Shield, Mastercraft Banded Mail, Potion of Cure Light Wounds, Silver Belt Buckle (worth 75 gp), Garnet Encrusted Gold Scabbard (worth 250 gp), 5 garnets (worth 50 gp each)

Wererats
Fighter 4, medium sized humanoid (human, shapechanger), CR 7; HD 4d10+1d8+5; HP 24; Initiative +6; Speed 30 (6 squares); AC 17 (touch 14, flat 14); Atk +5/+5 melee (Mastercraft Dagger dg 1d4+1 crit 19-20/x2); SQ: Alternate Form, Low Light Vision, Scent, Rat Empathy, DR 10/silver; SA: Curse of Lycanthropy, Trip ; AL: LE; Sv Frt +5, Ref +3, Will +1; Str 12, Dex 16, Con 12, Int 10, Wis 10, Cha 11
SKILLS: Climb +7 (+8), Handle Animal +7, Jump +7 (+9)
FEATS: Armor Proficiency (Light, Medium, Heavy, Shield), Dodge, Improved Initiative, Two-Weapon Fighting, Weapon Finesse (Bite), Weapon Finesse (Dagger), Weapon Focus (Bite), Weapon Focus (Dagger), Weapon Proficiency (Simple, Martial)
GEAR: +1 Ring of Protection, (2) Mastercraft Dagger

Hounds of the Iron Ring
Warrior 2, medium sized human, CR 1; HD 2d8+2; HP 10; Initiative +4; Speed 30m; AC 13 (touch 11, flat 12); Atk +3 melee (Longsword dg 1d8+1 crit 19-20/x2), Atk +3 missile (shortbow dg 1d6 crit x3 range 60); SA: none; SQ: none; AL: NE; Sv Frt +4, Ref +1, Will +0; Str 12, Dex 13, Con 12, Int 10, Wis 11, Cha 11
SKILLS: Ride (Dex) +5 (+6), Climb (Str) +4, Survival +2
FEATS: Armor Proficiency (Light, Heavy, Medium, Shield), Improved Initiative, Weapon Focus (Longsword), Weapon Proficiency (Simple and Martial)
GEAR: Leather Armor (+2 AC -0 armor check), Shortbow, Quiver of 20 arrows, Longsword

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