Thursday, November 18, 2010

Fuad il-Azeez the Fallen Vizier


Race: Human
Classes: Sorcerer 8/Fighter 2
Sex: Male
Age: 65
Alignment: Chaotic Evil

Strength: 8 (-1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 17 (+3)
Wisdom: 17 (+3)
Charisma: 18 (+4)

Hit dice: 8d4+2d10+10
Hit points: 37
Initiative: +1 (Dex)
Speed: 30 ft. (6 squares)
Armor class: 17 (+1 Dex, +2 Amulet of Armor, +4 Mage Armor), touch 17, flat-footed 16
Base attack: +6/+1
Saves: Fort +6, Ref +3, Will +10

Action Points: 8

Languages spoken: Alasiyan, Alphatian, Ancient Nithian, Ethengari, Thyatian

Skills: Bluff +11 (+15), Concentration +11 (+12), Intimidate +5 (+8), Knowledge (Ancient Nithia) +5 (+8), Knowledge (Arcana) +11 (+14), Ride +10 (+11), Speak Language +2, Spellcraft +11 (+14)

Feats: Arcane Strike, Armor Proficiency (Light, Medium, Heavy, Shield), Combat Expertise, Dodge, Eschew Materials, Spell Penetration, Weapon Finesse, Weapon Focus (Rapier), Weapon Proficiency (Simple, Martial)

Spells Known (cast 7/7/7/6/4):

0th: Acid Splash, Daze, Detect Magic, Flare, Light, Mage Hand, Message, Read Magic

1st: Burning Hands, Endure Elements, Identify, Mage Armor, Orb of Fire (Lesser)

2nd: Blades of Fire, Change Self, Protection from Arrows

3rd: Dispel Magic, Fireball

4th: Wall of Fire

Base DC for Spell Save: 14 + Level of Spell

Possessions: Belt Pouch, +2 Rapier of Spell-Storing (holds CL6 Fly), Wand of Magic Missile (20 charges), Wand of Comprehend Languages (20 charges), Ring of Fire Resistance 10, Amulet of Armor +2, +1 Flaming Scimitar, Potion of Cure Serious Wounds, Potion of Gaseous Form, Cape of the Mountebank


+1 Flaming Scimitar (Attack +6/+1 Dg 1d6+1 Crit 18-20/x2)

+2 Rapier of Spell-Storing (Attack +7/+2 Dg 1d6+1 Crit 18-20/x2)


Fuad is a tall, thin man in his sixties with graying hair, a trimmed goatee and a regal bearing. He dresses in a mixture of Darokinian and Ylari finery, with a single rapier at his side and a wand hidden up each sleeve. A richly embroidered cape enhances his rakish appearance.


Fuad was born into a powerful political family that long supported the Kin faction in Ylaruam. His branch of the family was also the leadership of a large cell of Magian Fire Worshippers. Fuad was clever, cunning and ruthless, eliminating many of his brothers to take the leadership of the cult from his father at an early age. Using the resources of the cult, he furthered his political career, becoming a powerful vizier and advisor to the Sultan on matters regarding ancient ruins. He became infatuated with a young girl of mixed Makistani/Alphatian heritage that was captured by a Kin-faction raid on a foreign (Darokin) caravan. This slave girl was his downfall, as she uncovered the secret lair of the Magian Fire Worshippers in a dark dungeon deep in his palace. She made her way to the nearby village of Kirkuk and found an old family friend, the rotund cleric known as Daood the Wide. Daood brought the Sultan’s forces to his palace and Fuad was forced to flee into the night. He had little resources, but gathered what remained of his cult and they snuck across the Altan Tepes to Darokin. For the last three years, Fuad has reinvented himself as a semi-retired mage of minor power and a generally dashing rake about Selenica. His identity was uncovered by a mysterious agent of newly discovered Hule. This agent has enlisted Fuad as a powerful cousin from a similar desert land.

Fuad currently directs a number of agents in the Altan Tepes for his foreign master. He stays in Selenica, using the alias Mahannon and claiming to be a minor mage for hire and purveyor of spell-components. He cuts a dashing figure, with expensive clothes and a silvered-rapier of Elvish design at his side. Fuad will only reveal himself when he has the advantage, and he is rarely without hired thugs or his pet Hulean warriors. He will avoid the Emirates or officials from his homeland as he has a bounty of 20,000 dinars (alive) for treason, banned magic and kidnapping. Fuad will direct much of his energy toward capturing Naomi, who he blames for his downfall.

Fuad will fight with magic first, only drawing his rapier for flourish or when he has overwhelmed a foe. His flaming scimitar is ancient and a mark of rank among the Magian Fire Worshippers. It is usually hidden in his quarters or aboard the sky-ship. If he cannot immediately eliminate an opponent, he uses the Fly spell stored in his sword to flee.

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