Friday, January 28, 2011

The Town of Luln

by Rendclaw

(Original entry on http://www.pandius.com and edited for campaign)




Who Rules: Townmistress Sascia (LG human female Marshal 8/Fighter 2/Legendary Leader 2), who has kept Luln together despite the constant raids and oppression from the Black Eagle Barony. She has all of the support of her people behind her, which has impressed Duke Stefan enough to consider her for knighthood. Sascia has lived in and defended this town for all of her life, and fiercely continues to protect Luln from Baron Von Hendriks' attempts at conquering it.


Who Really Rules: Duke Stefan Karameikos, to whom Townmistress Sascia has sworn fealty.
Population: The population of this newly fortified town varies greatly from time to time as there are always traders and refugees from the Black Eagle Barony passing through; the number varies from 4,000 to about 5,500 at the height of the trading season.


Major Products: Livestock, wagons, carts, leather goods, wool.


Armed Forces:
Due to the number of raids from the Black Eagle Barony, Luln is one of the most heavily garrisoned places in the Duchy; it is split into two divisions. The official detachment of the Duke’s Army, the Home Guard, numbers 300 and consists of mounted foot soldiers (Human Warrior 3) in chainmail and shield, carrying longsword, dagger, light crossbow and spear. They patrol the area surrounding Luln, paying close attention to the roads and the traders they bring. They are led by Captain Leland Darius (LN male human Fighter 7), a Thyatian-born career soldier with a long family history of service dating back to Machetos. Mistress Sascia has raised a large militia (500) of town dwellers, surrounding farmers and helpful adventurers. The bulk (Human Warrior 2) is based in the town, equipped with studded leather armor, light crossbow, shield and half-spear. There are several sergeants, generally loyal adventurers but the militia leader reports to Piotr Iron Heart (LN Human Male Fighter 5/Bard 2), a native of Luln and childhood friend of Sascia.


Local Laws: None in addition to The Duke's Law.


Notable Mages:
·         Kana Shark-Tooth (LG Human Male Wizard 5/Human Paragon 2) is a native of Ierendi and semi-retired adventurer. He was hired by Mistress Sascia as an advisor but he also runs a potion and scroll shop in town. In warmer weather, he dresses the loose clothing of the Makai and forgoes shoes. He is famous for his +1 Returning Flaming Spear, a relic he recovered among ancient lizard men ruins.
·         Lanius Caranthus (NG Human Male Warmage 6) is a Kerendan-born adventurer and mercenary who leads a small company of Warmages based in town. In exchange for bolstering the town’s defenses with their magic, the eight members of the Fiery Eagle (Human Warmage 3) are housed in officer’s quarters and given a small stipend.
·         Tellara of Callarii (CG Elf Female Scout 2/Ranger 2/Wizard 7) splits her time between Luln and the Callarii territories, acting as adventurer and explorer. She is in the employ of the Lord Forester, making maps of the interior of Karameikos and acting to keep outlaws and poachers to a minimum. She is a skilled archer and tracker, in addition to being a crafty wizard.


Notable Churches:
     The Hall of Halav is a major outpost of the Church of Karameikos. The Hall is attended by most of the Traladaran populace of the town. It is a large building, with extensive cellars to hold emergency supplies including grain and weapons. Father Lev Grey-Beard (LG Human Cleric 9) is the dedicated patriarch of the church. He is stern but fair, a former soldier and a skilled healer.

     The Temple of Tranquility is a mid-size church dedicated to the worship of Mirrah and the Church of Karameikos. Although most of the Thyatian populace worships here, the Church is quite active in the defense and growth of the town. Father Demetrius (LG Human Cleric 9) leads a cadre of 6 Healers (NG or LG Human Healer 3) that tend the wounded victims of the Black Eagle raids and operate a hospice on temple grounds.

Shrines to Zirchev, Petra, Odin and Valerias are present in town.


Notable Rogues' and Thieves Guilds: There are none known, but the Iron Ring has spies throughout town, trying to discern the Townmistress' plans and counter them.


Equipment Shops: Partial, poor in winter.


Important Characters:
·         Gregor the Dark Eye (NE Human Hex Blade 5/Rogue 5) is a spy for the Iron Ring who purports to be a low-level fighter and mercenary for hire. He is the leader of a very covert band of Iron Ring operatives based in the surrounding area. His primary goal is to feed information to his superiors that can help eliminate Mistress Sascia or her adventurer allies. He is half-Traladaran and half-Thyatian, with a jagged scar on his left cheek.
·         Krag (CN Half-Orc Ranger 6/Barbarian 3) is the descendant of two Half-Orc adventurers who fled the Broken Lands for more civilized environments. Krag is surprisingly intuitive, although he is something of a loner. He has a soft spot for the victims of bullies. Surprisingly, he is often hired by several Halfling traders as a caravan guard and he has a fairly positive relationship with the Callarii elves. He is famous for fighting with a magical bastard sword and dagger.



Mistress Sascia
Race: Human
Classes: Marshal 8/Fighter 2/Legendary Leader 2
Sex: Female
Age: 38
Alignment: Lawful Good
Abilities
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 16 (+3)
Hit dice: 10d8+2d10+36
Hit points: 112
Initiative: +2 (Dex)
Speed: 30 ft. (6 squares)
Armor class: 21 (+9 Half-Plate Armor +2, +2 Light Steel Shield +1), touch 13, flat-footed 21
Base attack: +9/+4
Saves: Fort +13, Ref +5, Will +13
Action Points: 12

Special qualities: Minor Aura +3, Major Aura +2, Grant Move Action 2/day, Fearless, Hero’s Luck +1, Natural Commander, Legendary Reputation, Greater Command 1/day, Quick Rally
Minor Auras Known: Accurate Strike (+3 to confirm critical hits); Determined Caster (+3 to checks to overcome Spell Resistance); Force of Will (+3 to Will saves); Over the Top (+3 to damage when charging)
Major Auras Known: Hardy Soldiers (DR 2/-); Motivate Urgency (+10’ to Movement rate)
Languages spoken: Dwarven (Rockhome Dialect), Elvish (Callarii Dialect), Gnome (Highforge Dialect), Goblin, Orc, Traladaran, Thyatian
Skills: Bluff +6 (+9), Diplomacy +11 (+17), Gather Information +6 (+9), Intimidate +8 (+11), Knowledge (Nobility and Royalty) +6 (+7), Knowledge (Tactics) +11 (+12), Listen +5 (+6), Ride +11 (+13), Sense Motive +11 (+12), Speak Language +5, Spot +6 (+7)
Feats: Armor Proficiency (Light, Medium, Heavy, Shield), Cleave, Combat Expertise, Iron Will, Leadership, Mounted Combat, Power Attack, Ride-by Attack, Skill Focus (Diplomacy), Weapon Focus (Longsword), Weapon Proficiency (Simple, Martial)
Possessions: +1 Light Steel Shield, +2 Half Plate of Spell Resistance (SR 13), +1 Merciful Dagger, +2 Wounding Longsword, Belt Pouch, Signal Whistle, Signet Ring, Ring of Regeneration, Brooch of Shielding, (2) Potion of Cure Critical Wounds, (2) Potion of See Invisible

Weapons
+1 Merciful Dagger (Attack +13/+8 Dg 1d4+1d6+4 Non-lethal Crit 19-20/x2 Rng 10)
+2 Wounding Longsword (Attack +15/+10 Dg 1d8+5 plus Con damage Crit 17-20/x2)


female paladin


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