Wednesday, February 2, 2011


Hrang the Raider
Race: Bugbear (Goblinoid)
Classes: Fighter 6/Ranger 4
Sex: Male
Age: 23
Alignment: Lawful Evil
Strength: 22 (+6)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 11
Wisdom: 12 (+1)
Charisma: 14 (+2)
Hit dice: 6d10+7d8+52
Hit points: 151
Initiative: +6 (Dex + Improved Initiative)
Speed: 30 ft. (6 squares)
Armor class: 18 (+3 Natural Armor, +2 Dex, Leather Armor), touch 16, flat-footed 16
Base attack: +12/+7/+2
Saves: Fort +14, Ref +11, Will +5
Action Points: 14

Special qualities: Darkvision 60’, Favored Enemy (Human) +2, Wild Empathy, Animal Companion
Languages spoken: Draconic, Elvish (Vyalia Dialect), Goblin (Bugburbia Dialect), Thyatian, Traladaran
Skills: Climb +6 (+12), Hide +6 (+8), Intimidate +6 (+8), Listen +6 (+7), Move Silently +6 (+12), Ride +6 (+8), Speak Language +3, Survival +6 (+7)
Feats: Armor Proficiency (Light, Medium, Heavy, Shield), Blind Fight, Cleave, Endurance, Improved Initiative, Improved Unarmed Strike, Quick Draw, Power Attack, Track, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Longsword), Weapon Focus (Shortsword), Weapon Proficiency (Simple, Martial)

Possessions: +1 Leather Armor, +2 Longsword, +2 Returning Dagger, Ring of Water Elemental Command (Water Walk, Create Water, Breathe Water at will. Wall of Ice 1/day. Ice Storm and Control Water 1/week), (3) Potion of Cure Moderate Wounds, Bottle of Air

Punch (Attack +18/13/+7 Dg 1d3+6 Crit x2)
+2 Longsword (+12/+7/+5 Dual-Wield Dg 1d8+8 Crit 19-20/x2)
+2 Returning Dagger (+12 Dual-Wield Dg 1d4+5 Crit 19-20/x2 Rng 10)

Hrang is a hulking bugbear of considerable cunning. Born in the Broken Lands, he was captured by Thyatian hunters as a whelp and sold into slavery in the Thyatian arena. His natural strength and vicious bloodlust led him to become an elite fighter in the gladiator bouts. He escaped and fled west to Karameikos, where he survived in the thick woodlands of Karameikos’ interior. He joined a band of goblin and hobgoblin raiders, eventually taking over the band when he killed the chief. He allied with the Black Eagle, basing his raiders out of a ruined tower from old Traladara days. The raiders attack caravans and travelers heading to Luln, often assisting slavers from the Iron Ring.
Despite his savage race, Hrang is a disciplined warrior. He directs his men to strike from ambush and strike quickly. In personal combat, Hrang is quicker than he may appear and he relies on his strength to devastate an opponent. He wields two magic swords in battle, rarely using missile weapons himself. If necessary, he will fall back against a more powerful foe but he is very confident in his abilities. He does feel compelled to answer any challenge to single combat, but isn’t afraid to fight dirty.

Hobgoblin Soldiers
Fighter 3, medium sized goblinoid, CR 4; HD 3d10+6; HP 22; Initiative +1; Speed 30m; AC 15 (touch 11, flat 14); BAB/Grapple: +3/+5; Atk +6 melee (Scimitar dg 1d6+2 crit 18-20/x2), Atk +5 missile (Shortbow dg 1d6 crit x3 rng 60); SQ: Darkvision 60; AL: LE; Sv Frt +3, Ref +2, Will +1; Str 14, Dex 12, Con 14, Int 10, Wis 10, Cha 10
SKILLS: Intimidation +6, Ride +6 (+8)
FEATS: Armor Proficiency (Light, Medium, Heavy, Shield), Cleave, Power Attack, Weapon Focus (Scimitar), Weapon Focus (Shortbow), Weapon Proficiency (Simple, Martial)
GEAR: Studded Leather Armor, Scimitar, Light Wooden Shield, Shortbow, Quiver of 20 Arrows

1 comment:

  1. Just wanted to let you know how impressed I am with your conversion work. You've made great choices for the NPCs of the Night's Dark Terror adventure. I frequent this site for ideas and wish to thank you for maintaining it.